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About

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About

Hi! I'm a new media scholar interested in issues of transmedia, intellectual property and authorship, digital materiality and fandom. While I like a lot of stuff, most of my output ends up being connected in some way to either games or comics. My approach combines slapdash media studies, haphazard poststructuralism, materiality, and a smattering of theories from other schools. I'm always looking for the connections that keep objects and cultures alive and active. 

As a PhD student in Concordia's Interdisciplinary Humanities Program, I focused on pop culture franchising and videogames. My dissertation project, titled “Batland: Transmedia Strategy and Videogame Spatiality in Gotham City,” asked what we can learn about transmedia complexes from spatialization in 3D videogame spaces and fictional geographies, using Batman media as a case study.

As my research has come to focus on larger corporately-produced media, my research-creation interests have moved in the opposite direction. I have built a curatorial dossier of digital media exhibits featuring avant-garde, utopian, and feminist works and artists, and collaboratively created interactive theatre pieces and boundary-pushing works in the comics medium. What I love most about both my academic and creative work is collaborating: whether I'm consulting, supporting, or leading a project, I’m always excited to work as a team to help shape ideas into products that know their audience and what they want to achieve.

From 2019-2022, I worked as an FRQSC postdoctoral scholar at the University of Calgary, collaborating with the Research on Comics, Con Events and Transmedia Laboratory at Carleton University. During my time at U of C/the RoCCET Lab, I researched the impact of COVID-19 on the fan festival sector and began a project with Drs. Benjamin Woo and Anna Peppard looking at Wizard magazine, a defunct pop culture publication that dominated 90s geek news (check out our zine!). From 2022-2023, I worked at Concordia’s Technoculture, Art & Games Research Centre (TAG) as lab coordinator and project manager for several research grants. This led to my appointment as a postdoctoral fellow with the Games as Research team, where I will be studying how game designers make decisions until 2026.

I live in Montreal, so my interests in my spare time shift depending on what the weather affords. If the ground is clear, I'm outside hiking, cycling, and gardening. But in the hibernatory seasons, I'm inside cooking, gaming, or hosting with my partner Amanda. And comics—I am always reading comics.